using UnityEngine;
using System.Collections;
public class MainProcess : MonoBehaviour {
private struct tempStructure
{
public int tempIndex;
public string tempName;
}
void Start ()
{
tempStructure xxx = new tempStructure();
xxx.tempIndex = 1;
xxx.tempName = "Name";
Debug.log( xxx.tempIndex );
Debug.log( xxx.tempName );
}
}
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