而要來依序取得裡面的資料時,foreach裡引用的架構和一般有點不同,主要是keyValuePair。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MainProcess : MonoBehaviour {
private Dictionary<int, string> tempDictionary = new Dictionary<int, string>();
void Start ()
{
tempDictionary.Add( 1, "XXX" );
tempDictionary.Add( 2, "YYY" );
tempDictionary.Add( 3, "ZZZ" );
foreach( KeyValuePair<int, string> x in tempDictionary )
{
Debug.Log( x.Key + " = " + x.Value );
}
}
}
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